// Media, Entertainment & Gaming //

Software that keeps audiences watching.

We design and build streaming apps, content platforms, ticketing, creator tools and games for broadcasters, publishers, studios, event organisers and media startups.

Trusted by 85+ businessesOTT & broadcasters · Publishers · Studios & production houses · Event organisers · Game developers
Media, Entertainment & Gaming
Web, iOS & AndroidOne team from design to rollout
OTT streamingVideo on demandLive streamingPodcasts & audioDigital publishingEvent ticketingCreator platformsMobile gamesAd monetisationAudience analyticsOTT streamingVideo on demandLive streamingPodcasts & audioDigital publishingEvent ticketingCreator platformsMobile gamesAd monetisationAudience analyticsOTT streamingVideo on demandLive streamingPodcasts & audioDigital publishingEvent ticketingCreator platformsMobile gamesAd monetisationAudience analytics
// Challenges we solve //

Common problems in media software

Video buffers on slower connections. Viewers cannot find what to watch next. Rights, content and ad revenue are tracked in spreadsheets. These are the problems we're usually asked to fix.

Common problems in media software
01

Video buffering on slower connections

Our approach

Adaptive streaming and CDN delivery tuned for your audience.

02

Viewers leaving because they cannot find what to watch

Our approach

Personalised recommendations, search and continue-watching rows.

03

Content and rights tracked in spreadsheets

Our approach

A CMS and rights system that controls what plays where and when.

04

Platforms failing during live events and premieres

Our approach

Autoscaling infrastructure and load tests before every big moment.

// Solutions //

What we build for media, entertainment and gaming teams

Apps for viewers, listeners, players and fans, and the content, rights and monetisation systems behind them.

01

OTT & streaming apps

Video and audio apps for mobile, web and smart TVs with subscriptions and ads.

OTTSmart TVDRM
02

Content management

Video CMS, asset management, rights and multi-platform publishing.

CMSDAMRights
03

Events & ticketing

Ticket booking, entry, live streams and fan engagement for events.

TicketingLiveFans
04

Games & interactive

Mobile and web games, leaderboards and in-app purchases.

UnityMultiplayerIAP

Content, audience and enterprise software

StreamingOTT

OTT streaming app

Catalogue, playback, downloads, profiles and subscriptions on mobile, web and TV.

StreamingLIVE

Live streaming platform

Live events, low-latency playback, chat, DVR and pay-per-view.

StreamingAUD

Audio & podcast app

Streaming, playlists, offline listening and creator analytics.

StreamingCMS

Video CMS

Upload, transcoding, metadata, scheduling and multi-platform publishing.

PublishingNEWS

News & publishing app

Articles, breaking news alerts, paywalls and personalised feeds.

PublishingDAM

Digital asset management

Media library, tagging, versions, rights and approvals.

PublishingRGT

Rights & royalties

Licences, territories, windows and royalty calculations.

PublishingADS

Ad management

Ad insertion, campaigns, inventory and revenue reports.

EngagementTKT

Event ticketing

Seat maps, booking, QR entry, resale controls and payments.

EngagementCRT

Creator platform

Creator profiles, uploads, subscriptions, tips and payouts.

EngagementGAME

Mobile & web games

Casual and multiplayer games with leaderboards and in-app purchases.

EngagementFAN

Fan community app

Feeds, polls, contests, exclusive content and memberships.

EnterpriseERP

Media ERP

Production budgets, contracts, vendors and finance.

EnterpriseHRMS

HRMS for media

Crew and freelancer records, contracts, schedules and payments.

EnterpriseCRM

Subscriber CRM

Subscriber profiles, segments, churn campaigns and support.

EnterpriseBI

Audience analytics

Dashboards for views, watch time, retention, revenue and content performance.

// Process //

From idea to launch in four stages

A clear plan at every stage, with something you can review and test at the end of each one.

From idea to launch in four stages
01

Discover

Workshops with your content, product and revenue teams to map viewer journeys and content workflows.

Scope & roadmap
02

Design

User flows, wireframes and clickable prototypes tested with viewers, players and editorial teams.

Validated prototype
03

Build

Agile sprints with regular demos, QA, device testing across phones and TVs, and load testing.

Production-ready app
04

Launch & support

Deployment, app store release, TV store submission and ongoing improvements.

Live product & SLA
// How we work //

Built for live audiences and heavy traffic

Media platforms have to stream smoothly on any device, protect content from piracy and handle huge spikes during live events and premieres. We plan for all three from the first sprint.

INCLUDED IN EVERY PROJECT
Demos

Working software every sprint

QA

Security and device testing

SLA

Support after launch

iOSAndroidWebCloud
01
Smooth playbackAdaptive bitrate streaming tested on low-end phones and slow networks.
02
Content protectionDRM, watermarking and secure playback URLs.
03
Every screenOne backend serving mobile, web and connected TV apps.
04
Event readinessAutoscaling and load tests before live events and premieres.
// Technology //

Tools we build with

We pick the stack for each project based on your users, existing systems and long-term plans.

MobileiOS & Android
F
FlutterCross-platform apps
R
React NativeCross-platform apps
S
SwiftNative iOS
K
KotlinNative Android
// FAQ //

Questions we often hear

Short answers to what media, entertainment & gaming teams ask us most before starting a project.

Still have questions?

Talk to someone who has built for media and gaming platforms.

Share your idea and we'll reply within one working day with next steps.

Ask us something else →

Yes. We build for iOS, Android, web, Android TV, Apple TV, Fire TV and major smart TV platforms from a shared backend.

// Other industries //
// Get in touch //

Planning a media or entertainment product?

Share your idea and we'll come back with scope, timeline and team options.